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CD Media Studio Inc. Complex Animation Rig
This page shows the amount of attention to detail and dynamic thought that goes into each of my projects. The below rigs depict the complexity of rigging the human spine using standard max bones, various overlapping HI Ik(with reactor controlled FK switches), standard max reactor controllers all linked to Custom Attributes. All softbody, cartilage, ligaments and fibrous disks are linked xforms with FFD warps....using reactor controlled helpers to maintain volume and trajectory.
As I continue to rig more of the muscle softbody dynamics I will provide more demonstrations of this complex rigging method.
Everything corresponds to the bio-mechanical specifications outlined by I.A. Kapandji.
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