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Realism Textbook Examples

About the Realism Project

Purchase Reality LE Now

Reality Human Anatomy (Stills)

 

Reality Human Anatomy (Animation)

**Anatomical rigs and animation are part of the Reality beta model set,which is not availble for purchase at this time. When skeletal and muscular rigging is complete it will be available in the Reality LE V3.(a release date has not yet been set for version 3.0)

Bio mechanica (beta only)range of motion.

Motion Capture Reality(beta only)model

 

 

 

 

 

 

"Realism A Study In Human Structural Anatomy" (Published by Kasterstener Publications Inc.

Authors: Darryl Lajeunesse, Carol Edwards, Brenda Grosenick)

A project 5 years in the making and over 8000 hours, Realism will be one of the biggest advancements of our time in the field of human anatomy education. There are over 4000 complex polygon models and high resolution texture map in the 3D anatomy content

3D content Developed by

CD Media Studio Inc.

Content created by:

Darryl Lajeunesse (Owner and Director of CD Media Studio Inc.)


Software used for development: 3D Studio Max 4.2
Mapped and Textured with: Deep 3D paint
(every model has its own texture map shader, with a total of 2 gigabytes of texture maps)
Render: Mental Ray (it had no problem with the 2 gigabyte texture load)
Poly count: 1.5 million with over 4000 independently modeled objects.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The textbook which used the Reality Human Anatomy Model Set for its 3D anatomy content.

“Realism A Study in Human Structural Anatomy” Authors: Darryl. Lajeunesse, Carol Edwards, Brenda Grosenick
Publisher: Kasterstener Publications

(Actual textbook Content) Click on thumbnails to view larger version

 

 

 

  Reality Human Anatomy (Stills)

 

 

 

 

 

 
  Reality Human Anatomy (Animation)

Strip Down of Reality Human Anatomy Model Set

 

Bio mechanics and Human R.O.M.(range of motion) **beta verison only

Every single bone in the human body is either an object bone in itself or is linked to a control bone...so every bone(rigged and modeled) in the human body is animated with reactor controllers all rigged to the Custom sliders to maintain correct bio-mechanics through all of the ranges of motion. Every bone (rigged and modeled) has a minimum of 10 reactor controllers, with some toping out at well over 40 controllers...all need to maintain bio-mechanical constraints over the various positional conditions. Needless to say its been rather tough and very tedious work...but its about (the entire skeleton)95% complete. Only the jaw is left to rig.

All of the presented animations are to a medical standard and corresponds to the bio-mechanical specifications outlined by I.A. Kapandji.

 

Complex bio mechanics of the human shoulder(anterior view -bone only)

 

Complex bio mechanics of the human shoulder (anterior view - muscle and bone)

 

Complex bio mechanics of the human shoulder(posterior view -bone only)

 

Complex bio mechanics of the human shoulder (posterior view - muscle and bone)

 

Complex bio mechanics of the human shoulder (anterior/superior view - muscle and bone)

 

Complex bio mechanics of the human spine. (lateral view)

 

Complex bio mechanics of the human spine and thorax. (lateral/posterior view)

 

 

 

 

 
   

CD Media Studio Inc. Complex Animation Rig

 

 
     
     
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